Cliffjumper

Cliffjumper is an Autobot Demolition-class Bot. Being a Demolitionist, he has Class Advantage versus Tactician Bots, but is weak against Tech Bots.

He arrived in September 2019, during the Might As Well Jump Event Mission.

Biography
''Though one of the physically smaller Autobots around, Cliffjumper has the attitude of a Titan. No stunt too dangerous, no job too tough, no foe too fearsome. His impulsive attitude might get him into trouble, but there's nothing his fists and Glass Gas Gun can't break through. His bravery made him an invaluable war asset as a reconaissance, spionage and sabotage agent who is never afraid to poke himself into the tight places his size allow him to reach, and more often than not, the same head-first policy that gets him into these troubles, gets him punching and rolling out of them.''

Basic Abilities
Passive


 * Cliffjumper's Buffs cannot be Nullified. When a non-Prowess Buff fails to be Nullified, he gains 1 Prowess Buff.

Prowess


 * Critical Hits: +x% Power Gain per stack.
 * Special Attacks: +x% Critical Rate per stack.

Knocked Down


 * Cliffjumper loses 1 Prowess Buff.

Ranged Attacks


 * Each burst of Cliffjumper's ranged attacks applies Glass Gas for x seconds on the opponent.

Glass Gas


 * Each stack reduces resistance to both Special Damage and Critical Damage by x%.
 * Heavy Attack: Refreshes the duration of all Glass Gas Debuffs on the opponent.
 * Heavy Attack: At 5 stacks or more, 100% chance to land a Critical Hit.
 * Heavy Attack: At 10 stacks or more, inflicts Armor Break, reducing Armor Rating by x% for x seconds.
 * Heavy Attack: At 15 stacks or more, Stuns the opponent for x seconds.

Special Attacks


 * For each consumed Power Bar, Cliffjumper gains a Prowess Buff.

Signature Ability
(signature ability)

(preview)


 * (description)

Special Attacks
1. Gunslinger - Nothing like a few rounds off the Glass Gas Gun to warm up.


 * Applies a permanent Glass Gas Debuff.

2. To the Brittle End - Cliffjumper displays his skills with dual blasters.


 * Applies up to 5 Glass Gas Debuffs, each with x% chance, and lasting x seconds.
 * If the opponent has at least 10 Glass Gas debuffs or more, this attack is Unblockable.

3. Get the Horns - You mess with Cliffjumper, you get what's coming to you.


 * Applies 5 permanent Glass Gas Debuffs and refreshes the duration of all others.
 * All temporary Glass Gas Debuffs on the opponent become permanent.

Synergies
Incoming - Small But Mighty - Bumblebee

Incoming - Small But Mighty - Glyph

Outgoing - Small But Mighty - Bumblebee, Glyph

Mutual - Allies - Jazz, Smokescreen, Wheeljack

Mutual - Enemies - Motormaster

Mutual - Romance - Arcee

Squad - Sharpshooters - Arcee, Crosshairs, Hound

Squad - Weapon Specialists - Hound, Waspinator

Squad - Spionage Specialists - Mirage, Rat Trap, Sideways

Squad - Demolition Leadership - All